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Make Your Own Beats In a Flash With Sonic Producer

Flash Tutorials

Date 5th Sep 2010   Comments No Comments »

Normally, to make your own beats requires hard work and ample of time to complete. But if you have the right beat making software, you no longer have to undergo all these hassles. That’s when Sonic Producer came into picture.

Sonic Producer is the most reliable software you can use to make your own beats in a flash. It’s most ideal for all users, especially for beginners who wish to produce quality music without the use of bigger machines.

The many incredible features of Sonic Producer made it differ from the rest of the beat making software out there. Plus, you are provided with video tutorials showing the step by step procedure on how to use the software, as well as how to navigate the keys and studios.  So learning would just be simple. And not only that, Sonic Producer is capable of converting your music into MP3 format.

It doesn’t matter if you are an expert in music or just a newbie. With Sonic Producer, you can make your own beats as creative and personalized as you want, without compromising the quality of sound. The accessible interface will make it easier for you to master the sequencer for fast music production.

To make your own beat can be accomplished in just a few minutes. Thanks to the many other features available in Sonic Producer. Here are some of them:

Aside from video tutorials, you are also given access to documentations containing steps and techniques to make your own beats fun and exciting.

The thousands of sounds already present in the library will give all the chances experiment to make your own beats very creative and innovative. You are also given the option to import other sounds from the Internet straight to the library.

Now you don’t have to enroll in a class, learning to play musical instruments is very achievable with Sonic Producer. It features tutorials on how to play piano and other musical instruments.

You don’t have to worry about making your own beats to any computer platform. Sonic Producer is compatible to any of them. So whether you have Windows or Mac, Sonic Producer works perfectly on them.

To use a beat making software to make your own beats is an accomplishment that you can take pride of. You can even share your music to your friends, family and the like. Also if you like, you can sell your own and earn big money out of it.

These features described in this article are just some of the many other features of Sonic Producer. Using this software will guarantee you convenience while you make your own beats for a high quality music

Experience for yourself how Sonic Producer help you produce music in a flash by going to Sonic Producer Beat Making and enjoy its many features.

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Flash Evaporation

Flash Tutorials

Date 5th Sep 2010   Comments No Comments »

Flash evaporation of a single-component liquid

The flash evaporation of a single-component liquid is an isentropic (i.e., constant entropy) process and is often referred to as an adiabatic flash. The following equation, derived from a simple heat balance around the throttling valve or device, is used to predict how much of a single-component liquid is vaporized.

X = 100 ( HuL HdL ) ( HdV HdL )

where:

 

X

=  weight percent vaporized

HuL

=  upstream liquid enthalpy at upstream temperature and pressure, J/kg

HdV

 

=  flashed vapor enthalpy at downstream pressure and corresponding saturation

    temperature, J/kg

HdL

 

=  residual liquid enthalpy at downstream pressure and corresponding saturation

    temperature, J/kg

If the enthalpy data required for the above equation is unavailable, then the following equation may be used.

X = 100 cp ( Tu Td ) Hv

where:

 

X

=  weight percent vaporized

cp

=  liquid specific heat at upstream temperature and pressure, J/(kg C)

Tu

=  upstream liquid temperature, C

Td

=  liquid saturation temperature corresponding to the downstream pressure, C

Hv

 

=  liquid heat of vaporization at downstream pressure and corresponding saturation

    temperature, J/kg

( Note: The words “upstream” and “downstream” refer to before and after the liquid passes through the throttling valve or device.)

This type of flash evaporation is used in the desalination of brackish water or ocean water by “Multi-Stage Flash Distillation.” The water is heated and then routed into a reduced-pressure flash evaporation “stage” where some of the water flashes into steam. This steam is subsequently condensed into salt-free water. The residual salty liquid from that first stage is introduced into a second flash evaporation stage at a pressure lower than the first stage pressure. More water is flashed into steam which is also subsequently condensed into more salt-free water. This sequential use of multiple flash evaporation stages is continued until the design objectives of the system are met. A large part of the world’s installed desalination capacity uses multi-stage flash distillation. Typically such plants have 24 or more sequential stages of flash evaporation.

Equilibrium flash of a multi-component liquid

The equilibrium flash of a multi-component liquid may be visualized as a simple distillation process using a single equilibrium stage. It is very different and more complex than the flash evaporation of single-component liquid. For a multi-component liquid, calculating the amounts of flashed vapor and residual liquid in equilibrium with each other at a given temperature and pressure requires a trial-and-error iterative solution. Such a calculation is commonly referred to as an equilibrium flash calculation. It involves solving the Rachford-Rice equation:

where:

zi is the mole fraction of component i in the feed liquid (assumed to be known);

is the fraction of feed that is vaporised;

Ki is the equilibrium constant of component i.

The equilibrium constants Ki are in general functions of many parameters, though the most important is arguably temperature; they are defined as:

where:

xi is the mole fraction of component i in liquid phase;

yi is the mole fraction of component i in gas phase.

Once the Rachford-Rice equation has been solved for , the compositions xi and yi can be immediately calculated as:

The Rachford-Rice equation can have multiple solutions for , at most one of which guarantees that all xi and yi will be positive. In particular, if there is only one for which:

then that is the solution; if there are multiple such ’s, it means that either Kmax<1 or Kmin>1, indicating respectively that no gas phase can be sustained (and therefore =0) or conversely that no liquid phase can exist (and therefore =1).

It is possible to use Newton’s method for solving the above water equation, but there is a risk of converging to the wrong value of ; it is important to initialise the solver to a sensible initial value, such as (max+min)/2 (which is however not sufficient: Newton’s method makes no guarantees on stability), or, alternatively, use a bracketing solver such as the bisection method or the Brent method, which are guaranteed to converge but can be slower.

The equilibrium flash of multi-component liquids is very widely utilized in petroleum refineries, petrochemical and chemical plants and natural gas processing plants.

Contrast with spray drying

Spray drying is sometimes seen a form of flash evaporation. However, although it is a form of liquid evaporation, it is quite different from flash evaporation.

In spray drying, a slurry of very small solids is rapidly dried by suspension in a liquid. The slurry is first atomized into very small liquid droplets which are then sprayed into a stream of hot dry air. The liquid rapidly evaporates leaving behind dry powder or dry solid granules. The dry powder or solid granules are recovered from the exhaust air by using cyclones, bag filters or electrostatic precipitators.

See also

Evaporator

Vapor-liquid separator

References

^ Curtis H. Whitson, Michael L. Michelsen, The Negative Flash, Fluid Phase Equilibria, 53 (1989) 5171.

External links

Vapor and Flash Steam Animation, photos and technical explanation of the difference between Flash Steam and Vapor.

Flash Steam Tutorial The benefits of recovering flash steam, how it is done and typical applications.

Water Desalination Technologies in the Middle East and Western Asia

Discussion of spray drying

Flash evaporation program online Flash distillation of the hydrocarbon compounds.

Online flash calculations

Categories: Chemical processes | Fluid dynamics | Heating, ventilating, and air conditioning | Thermodynamics | Unit operations

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Web Design Tutorial – Simple Preloader in Flash (AS2)

Flash Tutorials

Date 4th Sep 2010   Comments 18 Comments »


In this week’s website design video blog, James demonstrates how to add a preloader to your Flash Animation (Action Script 2), improving your website’s usability. The supporting blog for this video can be found here: www.crearedesign.co.uk Where you can download the ZIP file that is used in the demonstration.

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Ajax, Lizard Brain Web Design, Jsf, Struts, Javascript, Mobile Web, Flash, Jquery, Gwt, Harmony At India’s No.1 Software Developer Conference

Flash Tutorials

Date 3rd Sep 2010   Comments No Comments »

Great Indian Developer Summit 2010 – India’s Biggest Polyglot Conference and Workshops for IT Software Professionals

Bangalore, April 9, 2010: The GIDS.Web Conference and Workshops has announced the complete program of over 30 sessions on how browser and rich web technologies such as AJAX, DHTML, Mashups, Web 2.0, Enterprise 2.0 technologies, and Rich UI technologies are making money and gaining market-share for some of the leading businesses in the world. The GIDS.Web track at Great Indian Developer Summit takes place 21 and 23 April 2010, at the Indian Institute of Science in Bangalore. To register or for more information visit: www.developersummit.com.

As one of the longest running independent developer conferences in India, GIDS.Web at the Great Indian Developer Summit 2010 is uniquely positioned to provide a blend of practical, pragmatic and immediately applicable knowledge and a glimpse of the future of technology. During 21 and 23 April 2010, GIDS.Web offers a multi-track conference, workshops, expo show floor, and networking opportunities.

The first keynote at GIDS.Web is led by the leading Java EE and Ajax developer, speaker, and author Marty Hall. The best of India’s Java and RIA programmers have learnt the subject from Marty’s seminal books Core Servlets and JavaServer Pages (first and second editions), More Servlets and JavaServer Pages, and Core Web Programming (first and second editions) from Prentice Hall and Sun Microsystems Press. Marty’s keynote address is a comparison of approaches to building rich Internet applications with Ajax.
Marty says Ajax development is difficult, and there are several fundamentally different strategies to building Ajaxified Web applications. The keynote address will survey the three most important of these approaches: using an Ajax-enabled JavaScript library such as jQuery, Prototype, Scriptaculous, Dojo, or Ext/JS; using a Web framework such as JSF 2.0 or Struts 2 that has integrated Ajax support; using the Google Web Toolkit (GWT) to build “pure Java” Ajax applications. The talk will compare and contrast these three approaches, discussing the types of applications that fit best for each option.

Over the course of the summit Marty will conduct several more sessions on “Choosing an Ajax/JavaScript Toolkit: A Comparison of the Most Popular JavaScript Libraries”, “Pure Java Ajax: An Overview of GWT 2.0″, “Integrated Ajax Support in JSF 2.0″ and “Ajax Support in the Prototype JavaScript Library”.

The second keynote by the head of Adobe’s Flash initiative in India, Ramesh Srinivasaraghavan, explores the state of art in web application development and identify trends that could transform the way we create and use web applications. The talk explains how the Adobe Flash Platform has fuelled this revolution with an integrated set of technologies for delivering the most compelling applications, content and video to the widest possible audience. The Director of Forum Nokia will explain how cloud computing coupled with mobile applications enable consumers to have access to powerful services and improved user experiences never before thought possible. IEEE’s 2010 President-Elect Sorel Reisman’s afternoon address steps to improve the IT profession in India.

Featured talks at GID.Web also include:

* Web 2.0 Checklist – Deconstructing Modern Websites, Scott Davis
* Choosing an Ajax/JavaScript Toolkit: Comparison of Popular JavaScript Libraries, Marty Hall
* Lizard Brain Web Design, Scott Davis
* Effective Design Processes and Resources for Mobile Web Development, Arabella David
* NoSQL: The Shift to a Non-relational World, Nosh Petigara
* Open Source Web Debugging Tools, Matthew McCullough
* Building Line of Business Applications with Silverlight 4.0, Stephen Forte
* Hadoop – Divide and Conquer, Matthew McCullough
* Adobe Flash Catalyst for Agile Interaction Design, Harish Sivaramakrishnan
* Using jQuery and AJAX to Build Front-ends for ASP.NET and ASP.NET MVC, Pandurang Nayak
* First Steps to IT Heaven Through the Cloud. Part II: .WEB, Simone Brunozzi
* Building Rich Internet Applications with SL RIA Web Services, Pandurang Nayak
* Enriching Cloud Applications with Adobe Flash Platform, Ramesh Srinivasaraghavan
* Payments for the Web.future, Khurram Khan and Praveen Alavilli
* Longevity of Scalable Systems, Nishad Kamat
* Transform yourself into a Mobile App Developer Using Web Run Time, Balagopal K S
* Developing Multi Screen Applications on Adobe Flash Platform, Hemanth Sharma
* Why Harmony and For Whom?, Himanshu Goyal
* IIS Hosting Solution for ASP.net and PHP Web Sites, Nahas Mohammed
* Building Pluggable Web applications using Django, Lakshman Prasad
* Workshop: The 180-min AJAX and JSON Spike Class, Scott Davis
* Workshop: Essence of Functional Programming, Venkat Subramaniam
* Workshop: Agile Development, Tools, and Teams and Scrum Certification, Stephen Forte
* Workshop: PHP + Adobe Flex = Killer RIA, Shyamprasad P
* Workshop: Cloud Computing Boot Camp on the Google App Engine, Matthew McCullough
* Workshop: Building Data Centric Applications using Adobe Flex and Java, Prashant Singh
* Workshop: Building Your First Amazon App, Simone Brunozzi
* Workshop: Windows Azure Deep Dive, Ramaprasanna Chellamuthu
* Workshop: Monetizing your Apps with PayPal X Payments Platform, Khurram Khan, Praveen Alavilli
* Workshop: User Expereince Evaluation Model Walkthrough, Sanna Häiväläinen

Sponsors of Great Indian Developer Summit 2010 include: Platinum sponsors Microsoft, Oracle Forum Nokia and Adobe; Gold sponsors Intel and SAP; Silver sponsors Quest Software, PayPal, Telerik and AMT.

To learn more about the 2010 Great Indian Developer Summit or register visit: www.developersummit.com

About Great Indian Developer Summit

Great Indian Developer Summit is the gold standard for India’s software developer ecosystem for gaining exposure to and evaluating new projects, tools, services, platforms, languages, software and standards. Packed with premium knowledge, action plans and advise from been-there-done-it veterans, creators, and visionaries, the 2010 edition of Great Indian Developer Summit features focused sessions, case studies, workshops and power panels that will transform you into a force to reckon with. Featuring 3 co-located conferences: GIDS.NET, GIDS.Web, GIDS.Java and an exclusive day of in-depth tutorials – GIDS.Workshops, from 20 April to 24 April at the IISc campus in Bangalore.

At GIDS you’ll participate in hundreds of sessions encompassing the full range of Microsoft computing, Java, Agile, RIA, Rich Web, open source/standards, languages, frameworks and platforms, practical tutorials that deep dive into technical skill and best practices, inspirational keynote presentations, an Expo Hall featuring dozens of the latest projects and products activities, engaging networking events, and the interact with the best and brightest of speakers from around the world.

For further information on GIDS 2010, please visit the summit on the web http://www.developersummit.com/

A Saltmarch Media Press Release
E: info@saltmarch.com
Ph: +91 80 4005 1000

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Flash: New Horizons In Gaming

Flash Tutorials

Date 3rd Sep 2010   Comments No Comments »

Flash is an interactive platform that has a powerful design and animation tool along with a dynamic scripting engine, bitmap rendering, as well as advanced video and audio playback. There are three main aspects: the player, the file format, and the authoring tool/IDE. Flash games can be developed for websites, interactive TV, as well as handheld devices. There is no need to adopt multiple programming languages to build games.

It is the universal tool that permits the development of multimedia driven complex games. Games means fast, furious, efficient with rich graphics.

Flash enables developers to build the most popular games for online gamers. It just needs to support:

•    Rich engaging graphics.
•    Smooth download of files from the net.
•    A playback device that can interpret downloads.

There are three main areas: design, development, and hosting.  

The first step is creation of graphics. One must use Fireworks as well as Freehand for this aspect. The tools are compatible and fireworks allows the addition of Javascript to images.

The game development will be done in Flash by importing graphics created in Freehand and Fireworks.  The graphics are then placed in Director the parent tool of Flash.

The next part, hosting, uses a Web server. Dreamweaver MX is the tool that will create Web pages to host the game.

And, finally Action Script is used to provide enhanced functionality.

Advantages:

•    Integrates almost all features needed for developing a game.  It is a great interactive tool.
•    Can be used anywhere does not need additional software or plug ins.
•    It is Mac friendly.
•    Permits conversion from a full game to web version and vice versa.
•    Low cost and free to distribute. Licenses for decoders MP3 and Sorensen Spark are included.
•    Artists that can use flash easily are in plenty.
•    Flash delivers broadcast quality images over the Internet.
•    Permits embedding of game in power point for use in presentations.
•    Plenty of information as well as guidelines can be accessed as well as understood by all -tutorials, articles, as well as blogs.
•    The size of the game file remains small as the vector graphics and sound files are compressed.
•    Learning Flash language is easy.
•    Permits copy-paste to test components  

There are traps one must be wary of and a few cons. Know the system well to maximize its use. There are plenty of tutorials inline that can be used as guides.  Flash interface is ideally suited to both designer as well as developer, you can have fun while creating the game.  

Flash is simple to use and a game can be developed in a few hours in a packaged form that can run on a PC, Mac, or Linux. One can make use of a browser or run the game as a stand alone.

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